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Star Trek RPG PDFs: Download Free Adventures and Sourcebooks


Star Trek RPG PDF Free Download: How to Explore the Final Frontier on Your Own




If you are a fan of Star Trek, you may have wondered what it would be like to be part of a starship crew, exploring strange new worlds, seeking out new life and new civilizations, and boldly going where no one has gone before. Well, you don't have to wonder anymore. You can experience it yourself by playing a Star Trek role-playing game (RPG).




star trek rpg pdf free download



A Star Trek RPG is a game where you create your own character and join other players in collaborative storytelling adventures set in the Star Trek universe. You can choose your species, your career path, your skills, your values, and your personality. You can also create your own starship or join an existing one.


There are many different versions of Star Trek RPGs available on the market, each with its own rules system and setting. Some are official licensed products from Paramount or CBS Studios; others are fan-made creations that pay homage to the franchise.


But how can you get access to these games without spending a fortune? The answer is simple: you can download them for free in PDF format from various sources on the internet.


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In this article, we will give you an overview of the article and continue writing based on the outline.


In this article, we will give you an overview of the history and features of the different Star Trek RPGs, the benefits and challenges of playing them, and how to download them for free in PDF format from various sources on the internet. Whether you are a veteran Trekkie or a curious newcomer, you will find something to suit your taste and style in this guide. So grab your phaser, your tricorder, and your communicator, and get ready to explore the final frontier on your own.


Star Trek RPG History and Features




Star Trek RPGs have been around since the early 1980s, when FASA Corporation published the first official licensed game based on the original series and movies. Since then, several other companies have produced their own versions of Star Trek RPGs, each with its own rules system and setting. Here is a brief overview of the main ones:


FASA Star Trek RPG




The FASA Star Trek RPG was published from 1982 to 1989, and covered the original series era (AD 2260s) and the movie era (AD 2280s/90s). It used a custom system that involved rolling percentile dice and consulting tables for various actions. The game was known for its detailed setting information, its extensive supplements, and its influence on later Star Trek canon. Some of the notable products for this game include:



  • The Star Trek: The Role Playing Game boxed set, which contained the basic rules, character creation, starship combat, and a sample adventure.



  • The Klingons sourcebook, which co-authored by writer John M. Ford, and provided a comprehensive look at the Klingon culture, history, politics, and military.



  • The Star Trek III: Starship Combat Simulator, which was a standalone board game that simulated space battles using miniatures and hex maps.



  • The Star Trek IV: The Voyage Home Sourcebook, which adapted the events and characters of the fourth movie into the game.



  • The Star Trek: The Next Generation Officer's Manual, which was one of the first products to feature information on the new series that debuted in 1987.



Last Unicorn Games Star Trek RPG




The Last Unicorn Games Star Trek RPG was published from 1998 to 2000, and covered three different eras of Star Trek: The Original Series, The Next Generation, and Deep Space Nine. It used a system called ICON, which involved rolling multiple six-sided dice and adding modifiers. The game was praised for its elegant mechanics, its faithful adaptation of the source material, and its modular design. Some of the notable products for this game include:



  • The Star Trek: The Original Series Core Game Book, which contained the basic rules, character creation, starship combat, and a sample adventure set in the original series era.



  • The Star Trek: The Next Generation Core Game Book, which contained the basic rules, character creation, starship combat, and a sample adventure set in the Next Generation era.



  • The Star Trek: Deep Space Nine Core Game Book, which contained the basic rules, character creation, starship combat, and a sample adventure set in the Deep Space Nine era.



  • The Narrator's Toolkit, which provided guidelines and tips for running Star Trek adventures, as well as additional rules and options for characters and starships.



  • The Way of D'era: The Romulan Star Empire sourcebook, which explored the history, culture, politics, and military of the Romulan Empire.



Decipher Star Trek RPG




The Decipher Star Trek RPG was published from 2002 to 2007, and covered the entire Star Trek timeline, from the Enterprise era to the Nemesis era. It used a system called CODA, which involved rolling two six-sided dice and adding modifiers. The game was acclaimed for its cinematic style, its rich setting information, and its compatibility with other CODA games. Some of the notable products for this game include:



  • The Star Trek Roleplaying Game Player's Guide, which contained the basic rules, character creation, starship combat, and a sample adventure.



  • The Star Trek Roleplaying Game Narrator's Guide, which contained advanced rules, guidelines for running Star Trek adventures, and additional options for characters and starships.



  • The Starfleet Operations Manual, which provided detailed information on the structure, organization, and operations of Starfleet.



  • The Aliens sourcebook, which featured over 50 alien species from the Star Trek universe, with rules for creating and playing them.



  • The Worlds sourcebook, which described over 40 planets and star systems from the Star Trek universe, with maps, histories, and adventure hooks.



Modiphius Star Trek Adventures




The Modiphius Star Trek Adventures is the latest and current official licensed Star Trek RPG, published since 2017. It covers the original series era (AD 2260s), the Next Generation era (AD 2360s/70s), and the Discovery era (AD 2250s). It uses a system called 2d20, which involves rolling two twenty-sided dice and adding modifiers. The game is praised for its narrative focus, its streamlined mechanics, and its support for online play. Some of the notable products for this game include:



  • The Star Trek Adventures Core Rulebook, which contains the basic rules, character creation, starship combat, and a sample adventure.



  • The Command Division Supplemental Rulebook, which provides additional rules and options for characters and starships in the command and conn departments.



  • The Operations Division Supplemental Rulebook, which provides additional rules and options for characters and starships in the operations and security departments.



The Sciences Division Supplemental Rulebook, which provides additional rules and options for characters and star


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