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//document.domain = "heavengames.com";function login_form(d) var login_url = ' ';if (d != null) login_url = login_url + '?r=' + escape(d);window.open(login_url,'hglogin','height=300,width=400,location=false,menubar=false,resizable=false,scrollbars=false,status=false,toolbar=false');function logout(d) var logout_url = ' ';if (d != null) logout_url = logout_url + '?r=' + escape(d);window.open(logout_url,'hglogout','height=200,width=400,location=false,menubar=false,resizable=false,scrollbars=false,status=false,toolbar=false');function submit_file() login_form(" ");function get_file(fileid,s) window.location=" ="+fileid+"&s="+s+"&r="+escape(document.location);function submit_comment(fileid) login_form(" ="+fileid+"&1675993039");function edit_comment(cid) login_form(" ="+cid+"&1675993039");initFavorites(3222,null)Downloads Home Modpacks Improvement Mod v5.4 *check blog for news* (patcher + works with Steam) Improvement Mod v5.4 *check blog for news* (patcher + works with Steam)AuthorFile DescriptionmandosrexPosted on 10/08/11 @ 04:49 AM (updated 08/28/13)File DetailsGame Version:AoE3+TWC+TADScreenshot: ATTENTION! For a newer version of this mod check out the featured blog: Every version of this mod should be installed on a fresh, unmodified version of 'Age of Empires 3 The Asian Dynasties' (must also include 'The War Chiefs' and all games must be updated to the latest versions, v1.03 for TAD)! Mostly recommended only if you have any kind of errors or other problems.If you have problems with missing models, sounds or buildings icons then try to re-install 'The War Chiefs'. It has some installation glitches.And if that doesn't work then find out how to fix it at the end of this description.If you have problems with resources not being displayed correctly in the UI please go to "Options" and press the "Restore Defaults" button, and if the game crashes on startup try making it run in Windows XP compatibility mode.Please do not 'update' the mod with any rip-offs or other modifications from mods 'designed' to work with this one.Select the directory where the game is installed, default location is:/Program Files/Microsoft Games/Age Of Empires III/If you plan on installing the mod over the Steam version, use this path for the installer:/Steam/steamapps/common/Age of Empires 3/bin/-----------------------------------------------This mod started out as a 'Buildings Mod', with the objective to add more nice and useful buildings to the game, but many more improvements where needed and many ideas where coming so the 'Improvement Mod' was born.For now, this mod tries to upgrade the game with small, big and necessary tweaks, changes and adds to make the gameplay more interesting, fun and challenging. All known bugs from the original game have been fixed.More great things to come!Requirements: This mod is only for TAD but requires AOE3+TWC+TAD 1.03Changes:Recent updates...Version 5.4- tweaked the AI military- added a new USA HomeCity- added moving wakes for all naval units- fixed ships space blocks, which results in better formations, better maneuvering for canoes and overall more realistic naval battles- Aging Up changes-- starting with Age3, Minutemen, Warriors, Irregulars and Peasants get damage and HP bonuses with every age-- the Colonial Age (Age2) now costs 800 Food and 200 Wood; more changes are planed for Age1 and Age2-- each Age increases villager limit by 10, made possible by the increased max pop (see below)- fixed ranged cavalry melee attacks; enemy units must be very close for the ranged cavalry to switch to melee- improved mercenaries distribution on Asian maps- the Winked Knight can now only be obtained through the German Command Centers card- improved/tweaked/updated the "Blood, Ice and Steel" campaign, scenarios and cutscenes- added butterflies to berries and cherry orchards...- melee cavalry now fight more dynamic and realistic- European Houses can now train and manage livestock like Livestock Pens- the Livestock Pen is now the East European food producing building, replacing the Bakery- all newly created European Home Cities now get the Royal Decree card for free- added the Miner as Mercenary on American and Asian maps- fixed some units with area attack damaging buildings (if you happen to notice melee units damaging buildings with their melee attack, let me know...)- added a new resource for all Europeans, Fame, which has the following characteristics...-- there is a small continous trickle of Fame for all Europeans-- it can be gathered from Town Centers by Envoys; Aging Up rewards Fame-- it can be used on Church and Royal Decree techs-- it can be used on special cards, and can be exchanged for Shipments at the Capitol- fixed AI building more than one set of walls- units are (a little) less likely to get run over by trade units- Natives can now train Scouts from the Town Center from the beginning of the game- the Fort can now train armies similar to the Consulate ones; the cost of the army will be cheaper than the overall cost of all units from the army- changed livestock units for some European and Native civs- Natives now have WarChief pets enabled form the beginning of the game- important changes made to Revolution!; after revolting...-- you can still train 10 Settlers-- military units can be trained in blocks of 10, instead of 5 (also added this to the Native Confederacy Support tech)-- you get a new infinite Factory card, although Factory build limit is 3-- Outpost build limit is increased by 4- added European Brigades to the Native Embassy for all Native civs- artillery can't fire from point blank anymore, which makes them incredibly vulnerable to melee attacks, so protect your artillery!- all European politicians are unlocked from level 10 (wasn't fair before)- added the Lancer to the Dutch (the Spanish Lancer is still better)- changed how European Minutemen and Asian Irregulars work, now they are infinite but you can call out a new group only after the previous group got to 1 HP- added the Black Powder Boat to all Native civs- added historical names to Town Centers for all civs- further improved all Revolution civs; Revolution is now a very viable option- added the Sowar to the Ottomans (the Indian Sowar is cheaper to upgrade)- enabled another AoE2 lost feature, height bonus attack damage, which means that units which are on higher ground, like hills, do slightly more damage to units that are on lower ground-- the bonus is very small but its there-- the higher the ground the bigger the bonus-- if you thought this was already enabled you are mistaken- improved and tweaked all vanilla and TWC campaign scenarios and most cutscenes- added Hotkeys for all the new units and buildings added by the mod- further improved civ bonuses, each European civ is now more unique (read each civ's description for more info)- fixed the Japanese Monks' healing animation- increased maximum population capacity to 300-- House, Village, Longhouse, etc. build limit increased to sustain the increased population; Teepee's now sustain 5 pop-- you start with 200 max pop and each Age adds another 20 pop to the limit; the Chinese and British get 40 free pop in the Imperial Age-- you can achieve 300 pop only by researching the Reformed Government tech and by building all available Town Centers-- the Reformed Government tech now also makes villagers to use no population space- when advancing to the Imperial Age, Europeans can chose a main political party, each party researches for free a powerful Imperial Age upgrade-- The Liberal Party researches for free Immigrants-- The Conservative Party researches for free Aristocracy (Peerage and Spyglass)- all map native units upgrades are now researched for free once you reach the required Age- added map territorial Control Flags, capture them to generate more experience points- Longbowman upgrades and all Mortar, Hand Mortar and Morutaru upgrades now increase maximum attack range (balanced the Mortar a bit more by decreasing its max range and having it re-increased with upgrades)- added water treasures on American maps (similar to the ones on Asian maps)- Asian War Tents can now heal nearby units (mini Field Hospitals)- when destroyed, defensive buildings (Outposts, Castles, Warhuts, etc.) spawn a few Levy units (Minutemen, Warriors, Irregulars)Version 5.2- Europeans get an infinite tech at the Capitol which can be used to sell Export for home city shipments, as you use this tech it gets more expensive 3 times- fixed Canoe sounds- State Religion now increases healing speed of Healers- added the Independent Government tech to the Revolution civs, replaces Civilized Government- added the Dove (female assassin) as mercenary- added the 7 Dove Assassins card to the USA, British and Russians- the Spy can now score critical hits- added the Sapper to the Revolution civs, can build military buildings- added the Saker to the Spanish, Indians and Knights of St. John, first European Age2 cannon- to unlock the Saker and Monitor, Asian players need to ally with an European (or US) nation- you can have only 20 chests of coin at a time from the Treasury (spamming issues)- fixed a long standing bug with archers flaming arrows- Warrior Priests, Generals, Shoguns and Mansabdars can now score critical hits- the Skull Knight now has a melee attack against buildings- the Oneida Rider now has a torch as main weapon- added hoof walking sounds to all horses (if you notice missing ones please let me know)- added the Baron (coin production unit) to the British (removed Bank)- renamed "Colonial Age" to "Expansion Age" and "Fortress Age" to "Enlightenment Age" (fits Natives and Asians better)- improved the Renegade Spanish cards, now also sends Conquistadors and Sakers- enabled map specific mercenaries for Natives at the Native Embassy- added new animations for the Halberdier (awesome)- added more units on trade routes (?)- added the Fishery (water building) to all civs (buildable by Fishing Boats)- the Portuguese Covered Wagons can now train Settlers- the Mortar now has a melee attack in the fixed Bombard Mode- improved the Regicide Regent (higher damage and some new skills)- added the Native Confederacy Support tech to the Council's Hut and High Temple- fixed some Native projectiles- improved civs descriptions...- fixed population additions...-- Age4 and 5 will give 10 pop each for all civs-- Chinese Age5 will give 20 pop-- Independent Government will give 10 pop (revolution)-- all Revolution civs will have a max pop of 220-- Civilized Government will give 20 pop to all civs-- all civs will have a max pop of 240 except for the Chinese who will have 250- bug fixes...Version 5.1- fixed Spy stealth animations (missing)- fixed Outlaws reload animation (missing)- fixed Cranequinier hats texture (missing...)- fixed Japanese Monk, Yumi Archer and Shinobi attack animations- fixed Grenadier, native and muskter bayonet units melee animations- switched Yojimbo with Shinobi, Shinobi can now mount and dismount his horse- improved USA Settlers look and attack animation- replaced Colonial Militia and Minuteman "hoe" with a shovel- fixed Outlaws reload animations, Pistolero can now mount and dismount his horse- bug fixes...Version 5.0- Minutemen and Colonial Militia ca now use a "hoe" in melee (increased melee damage)- fixed Nanib from the India campaign (almost perfect)- added new unique University tech for the USA (new icons for all techs)- added new firing animation for archers and gun powder infantry- added new bored animation for musket bayonet infantry (Musketeers and such)- moved the Tashunke Prowler to the Native Embassy- added the Oneida Rider to the Iroquois Native Embassy- changed and added the Polish Winged Hussar to the German Command Post (also German cavalry cards now affects it)- added Polish sounds for the Winged Hussar and new sounds for the Hoop Thrower- War Tents can now train Disciples (Monks can't)- improved the Stradiot (visual and stats)- improved the Cavaleiro and Lancer (visual only)- the Oprichnik now has a grenade attack against buildings- Hand Mortars now fire high explosive grenades- improved Mongol Scout, Shogun and Daimyo horses- added the Cranequinier to the French (mounted crossbowman)- tons of bug fixes...Version 4.9.5- added a new tech for bow/crossbow units to the Arsenal- visual changes for the Conquistador (for AoE2 fans)- fixed some Consulate units sounds- added the Lumber Camp to the Ottoman Home City and Consulate- the Spanish Treasure Fleet card now sends 2 Treasure Ships that generate coin- other stuff/bug fixes...Version 4.9.4- Portuguese Balloons can now use Spyglass; Spyglass can now see stealth units- fixed some major Consulate bugs- breaking an alliance now costs 100 Export- the Aztec priest now has bonus against mercenaries- the Settler Wagon is now trainable at Livestock Pens, after getting the card- getting the Decree card will move the University to Age 2- improved stealth and gate icons- added the Poleaxeman to the Russians- added two new buttons in the UI for quickly selecting your Town Centers and Heroes- fixed some Consulate units sounds- added the new Prayer tech to the Church- added a new hat for european artillery units- made the Schutter more like a Musketeer, moved him to Age 2- some Home City cards fixes- changed "King of the Hill" to "Hold the Fort!", just a rename- other stuff/bug fixes...Version 4.9.3- added two new ship tactics (default mode and anchored mode)- added new Sioux male villager model- added unused Chinese models for most soldiers- added new Aztec Native Scout model- improved the new Aztec buildings (removed the grass from them)- added new East and West European skins for the Command Center- added new East European Outpost skin- added the University to all Asian civs- added new AgeUp sound for Natives and a sound for when "Spies" is researched- changed the Mameluke's horse with a camel (for AoE2 fans)- changed the Cavaleiro and Marine icons and portraits- fixed Morutaru models when improved- bug fixes...Older stuff...- Added the early formed United States of America civilization. The US have a mixed technology tree based on more European civilizations. They cannot revolt. Best units: Gatling Gun, Mounted Rifleman. (they have unique language, units, homecity, cards, improvements and explorer, i think this is the best US civ out there so far)-- To play with the US please go to the 'Select a Home City' menu and select Philadelphia, the US capital. The US is made as a Western Europe civilization, plus the following unique cards and units:-- added the Buy Ironclad cards (from 2 to 3 Ironclads per card, and a total of 3 cards)-- added the Hire Skilled Miners card (can be used twice and ships 5 miners to mine, gather and build plantations, faster than any villager)-- added the Gatling Gun plus improvements and shipping cards for it (gun texture changes when improved)-- the US Colonel's (Explorer) special ability is to build War Tents which train Colonial Militia (promote from Major to Colonel using the Promotion card)-- added the Pilgrims cards (ships 4 or 2 Pilgrims that can be used infinite times)-- added the Black Powder Wagons cards (you can ship 4 or 6 Wagons)-- added the Grenadier (light artillery that throws grenades to defeat infantry or buildings)-- added the Supply Wagons as HC shipments (Coin, Food and Wood)-- added the Mounted Rifleman (ranged cavalry) + cards-- added unique Royal Decree improvements-- the US will always be able to train all 3 Outlaws types-- modified Settlers-- the US House can train Minutemen-- added the Saber (melee cavalry) + cards-- added custom units upgrades icons-- added the Rifleman + cards-- added the Battlefield Construction card-- added the Marine (ranged infantry) + cards-- added custom Priest-- added the Consulate (and 'Export' resource)- Added 7 new Regicide maps and 46 'day and night cycle' remakes of the original maps. To play the new maps you need to select the 'Custom Maps' option and choose a map from that list. They should all work on multiplayer. (maps taken from Arkantoz Jr and the 'Fan Patch')- Added the improved and advanced Draugur AI, made by Felix Hermansson. The AI can choose to build walls, train any of the new units (including Mortar units), build any of the new buildings and research the 'Civilized Government' improvement (details bellow).--The AI will also build two Factories and replace destroyed Forts, and will not spend as many resources on mercenaries and natives as they did before.- Added the Patrol command to every military unit (infantry, cavalry, artillery, pets and ships).- Every unit, except for heavy artillery, wagons, and ships, can very slowly auto-heal over time (though horses and men can heal, wood and steel cannot).- You can now rotate buildings before placing them using the mouse wheel.- Big explosions, big impacts and big cannons firing will shake the camera, each according to it's proportion.- Added the ability to capture/convert buildings to every civilization. Only Field Hospitals, Campfires, Cherry Orchards, Mango Groves, Mills, Farms, Rice Paddies, Plantations and War Tents can now be captured. (mod made by Arkantoz Jr)- Town Centers and walls can slowly auto-repair for free, but can still be repaired manually.- Defensive buildings (Forts, Outpost, etc.) can now attack nearby enemy defensive and military buildings.- Added an improved version of the Unit Upgrades Modpack, which changes most European units appearance as they are improved. (mod made by Imperiosus and modified by me)- Added the Civilized Government improvement to the Town Center (increases maximum population cap by 20 and Town Centers support 20 pop, also increases gathering rate for nearby units; the AI also researches this tech), to every civilization in the game.-- Advancing to the Imperial Age or Revolting increases the maximum population limit by 10. The Chinese will get +20 pop cap when advacing to age 5 and their maximum population limit is 240.- added the ability to lock and unlock gates (useful when even allies can capture your buildings...)(mod made by Arkantoz Jr)- modified and improved all moving and standing formations for all units; ships now move in formation (mod made by... many people, including moi)- trade units (Travois, Stagecoach, Train, etc.) can damage build
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